Well now ya can't elope
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 04/09/2006 - Last Updated: 06/20/2006 - Ouch Time
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
slydog18
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3600
  • 0
  • 0
  • 0
SUPER
Maraj
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27000
  • 0
  • 0
  • 0
Double Time [ 250 / 27000 ] Victory March [ 250 / 81000 ]
MattMartin
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19800
  • 0
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 39100 / 81000 ]
SuperSquall
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
9000
  • 0
  • 0
  • 0
Max Force [ 1072 / 27000 ] Max Blast [ 1072 / 81000 ]
jhuni
Units cost +20% more to build, but gain +30% attack and defense.
13000
  • 0
  • 0
  • 0
Morale Boost [ 944 / 27000 ] Samurai Spirit [ 944 / 81000 ]
Green Earth PFC
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
nes
Unaffected by snow, but rain affects him the same as snow would for others.
3100
  • 0
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 37500 / 81000 ]
Mark998
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21000
  • 0
  • 0
  • 0
Max Force [ 1450 / 27000 ] Max Blast [ 1450 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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