Saroluni II
Day 67 - Boot: 00d 00h 00m - AET:
Game Started: 11/19/2017 - Last Updated: 09/19/2018 - Four element's
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Flapjack
No day-to-day abilities. No day-to-day abilities.
43700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Duf
No day-to-day abilities. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
691120
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    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 34250 / 54000 ] Hyper Upgrade [ 34250 / 140400 ]
Market Crash [ 64800 / 64800 ] War Bonds [ 108000 / 108000 ]
Robert428
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
31500
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 78800 / 91800 ] Overdrive [ 78800 / 162000 ]
Turbo Charge [ 9040 / 65880 ] Overdrive [ 9040 / 170640 ]
Civicsam
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
300
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    Units in vision only
  • 0
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Max Force [ 44280 / 44280 ] Max Blast [ 83900 / 101520 ]
Lightning Drive [ 27150 / 43200 ] Lightning Strike [ 27150 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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