fun diplo yay
Day 47 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/27/2017 - Last Updated: 02/11/2018 - Diplomacy fun
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
mannygcg
Units gain +10% attack.
32300
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    Units in vision only
  • 0
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Black Wave [ 45000 / 45000 ] Black Storm [ 81000 / 81000 ]
Schreck
No day-to-day abilities.
17300
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    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 13230 / 32400 ] Hyper Upgrade [ 13230 / 64800 ]
coolguy5000
Units gain +10% attack.
137300
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    Units in vision only
  • 0
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    0/?
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Black Wave [ 56924.3 / 134369.3 ] Black Storm [ 56924.3 / 241864.7 ]
dpsi
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21900
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SUPER
orangebluray
No day-to-day abilities.
99900
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    Units in vision only
  • 0
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Hyper Repair [ 51565 / 55987.2 ] Hyper Upgrade [ 51565 / 111974.4 ]
ZeroZXL
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
350
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Double Time [ 16430 / 46656 ] Victory March [ 16430 / 124416 ]
Uchin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
45450
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    Units in vision only
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Double Time [ 55987.2 / 55987.2 ] Victory March [ 137605 / 149299.2 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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