Artifact War
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 11/27/2017 - Last Updated: 01/04/2018 - Artifact War
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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mannygcg
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
2000
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Black Wave [ 20639 / 45000 ] Black Storm [ 20639 / 81000 ]
Blizzard [ 9827.5 / 27000 ] Winter Fury [ 9827.5 / 81000 ]
Schreck
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
3000
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Gold Rush [ 17982 / 18000 ] Power of Money [ 17982 / 54000 ]
Hyper Repair [ 8379 / 27000 ] Hyper Upgrade [ 8379 / 81000 ]
Jkatfelix
No day-to-day abilities. No day-to-day abilities.
22000
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Sideslip [ 18000 / 18000 ] Sidewinder [ 19963 / 45000 ]
Sideslip [ 4282.5 / 27000 ] Sidewinder [ 4282.5 / 81000 ]
ChrisRedfield
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
14100
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Snipe Attack [ 20926.5 / 27000 ] Super Snipe [ 20926.5 / 63000 ]
Morale Boost [ 23252 / 27000 ] Samurai Spirit [ 23252 / 81000 ]
Tanker4390
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13000
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Terrain Tactics [ 4930 / 27000 ] Prime Tactics [ 4930 / 81000 ]
Urban Blight [ 9575 / 27000 ] High Society [ 9575 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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