FFA Multiplay Star
Day 28 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/28/2017 - Last Updated: 03/16/2018 - Brewer's Star
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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warfog
Units gain +10% attack. Units gain +10% attack.
30800
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    Units in vision only
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SUPER
Black Wave [ 27000 / 27000 ] Black Storm [ 47615 / 81000 ]
MaximumKek
Units gain +10% attack. Units repair +1 additional HP (note: liable for costs).
29000
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    Units in vision only
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Black Wave [ 54000 / 54000 ] Black Storm [ 61101.4 / 97200 ]
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 58640 / 81000 ]
Civicsam
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
38600
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    Units in vision only
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SUPER
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 34390 / 81000 ]
mannygcg
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +10% attack.
40200
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    Units in vision only
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 46762.3 / 81000 ]
Black Wave [ 21837.5 / 27000 ] Black Storm [ 21837.5 / 81000 ]
that_dude
No day-to-day abilities. No day-to-day abilities.
21600
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    Units in vision only
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Sideslip [ 0 / 25920 ] Sidewinder [ 0 / 77760 ]
Sideslip [ 27000 / 27000 ] Sidewinder [ 54000 / 81000 ]
ChrisRedfield
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
3025
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    Units in vision only
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Gold Rush [ 27000 / 27000 ] Power of Money [ 39410 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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