More Fellers
Day 38 - Boot: 00d 00h 00m - AET:
Game Started: 12/16/2017 - Last Updated: 01/18/2018 - == 8P - islands´n´bridges ==
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Seriouscallersonly…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
1700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 38880 / 38880 ] Victory March [ 54515 / 103680 ]
KillingTime
Units gain +10% attack and +10% defense.
156300
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 57870 / 155520 ] Ex Machina [ 57870 / 155520 ]
Aeropig
Unaffected by snow, but rain affects him the same as snow would for others.
29700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 0 / 96745.8 ] Winter Fury [ 0 / 225740.4 ]
thenoo
No day-to-day abilities.
25500
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Quince
No day-to-day abilities.
1400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 38880 / 38880 ] Hyper Upgrade [ 70000 / 77760 ]
Bethor
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
4300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 26630 / 67184.6 ] Max Blast [ 26630 / 134369.3 ]
Kru57y
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 62137.2 / 67184.6 ] Tower of Power [ 62137.2 / 134369.3 ]
Nato
Units gain +10% attack and +10% defense.
241600
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 129600 / 129600 ] Ex Machina [ 129600 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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