FFA test map rebuild
Day 26 - Boot: 00d 00h 00m - AET:
Game Started: 12/21/2017 - Last Updated: 02/19/2018 - Test map 0002 rebuild
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
crazydusty
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21200
  • 0
  • 0
  • 0
Snipe Attack [ 2636.9 / 32400 ] Super Snipe [ 2636.9 / 64800 ]
moonbug
Units cost +20% more to build, but gain +30% attack and defense.
420
  • 0
  • 0
  • 0
SUPER
Manabender
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15880
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
💩
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
moistnugget
Luck on attacks is -14% to +29%.
13000
  • 0
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
dpsi
Units cost +20% more to build, but gain +30% attack and defense.
31080
  • 0
  • 0
  • 0
Morale Boost [ 9036 / 51840 ] Samurai Spirit [ 9036 / 90720 ]
Fruitigal
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
17900
  • 0
  • 0
  • 0
POWER
Julinho
Luck on attacks is +0 to +19%.
30500
  • 0
  • 0
  • 0
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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