don't change country
Day 21 - Boot: 00d 00h 00m - AET:
Game Started: 12/22/2017 - Last Updated: 02/27/2018 - Flower Island 2×4(T)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
zeikin
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23900
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Player team
Urban Blight [ 23399 / 46656 ] High Society [ 23399 / 93312 ]
Hold_my_nuggets
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Isuckbutdontswallow...
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
2000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
mashiro
Luck on attacks is +0 to +19%.
16500
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Player team
Lucky Star [ 32400 / 32400 ] Lady Luck [ 59795 / 64800 ]
H0RSED1K
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19000
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Player team
Meteor Strike [ 54540 / 64800 ] Meteor Strike II [ 54540 / 108000 ]
General Trapito
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
2000
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
💩
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
2000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
scidys
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
1900
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 55780 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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