Two teams of threes
Day 17 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/07/2018 - Last Updated: 02/25/2018 - !2Torus Office
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
moonbug
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13600
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 14636.2 / 32400 ] Super Snipe [ 14636.2 / 64800 ]
Xpop
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18900
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
ActivistVictor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16880
  • 0
  • 0
  • 0
Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 40696.4 / 54000 ]
WaddleDee
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
31870
  • 0
  • 0
  • 0
Player team
Gold Rush [ -791.4 / 25920 ] Power of Money [ -791.4 / 77760 ]
orangebluray
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19000
  • 0
  • 0
  • 0
Player team
Double Time [ 23183.2 / 27000 ] Victory March [ 23183.2 / 72000 ]
MegaMan-Zero
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
3660
  • 0
  • 0
  • 0
Player team
Gold Rush [ -3111.9 / 25920 ] Power of Money [ -3111.9 / 77760 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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