20180117 Top vs Bottom
Day 15 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/17/2018 - Last Updated: 02/20/2018 - Cerebral Serengeti
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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that_dude
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack.
21000
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Player team
Market Crash [ 27000 / 27000 ] War Bonds [ 50142.5 / 81000 ]
Black Wave [ 5845 / 27000 ] Black Storm [ 5845 / 81000 ]
pbutter
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27200
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Player team
SUPER
Double Time [ 27000 / 27000 ] Victory March [ 58272.5 / 81000 ]
JBDigriz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
51000
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 46290 / 72000 ]
Max Force [ 18772.5 / 27000 ] Max Blast [ 18772.5 / 81000 ]
smyrin
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
1000
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Player team
SUPER
Hyper Repair [ 26302.5 / 27000 ] Hyper Upgrade [ 26302.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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