@Two Teams
Day 7 - Boot: 00d 00h 00m - AET:
Game Started: 04/14/2006 - Last Updated: 05/13/2006 - ~(M
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
mamoth
Units gain +10% attack.
28000
  • 0
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    0/?
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Player team
Black Wave [ 10000 / 27000 ] Black Storm [ 10000 / 81000 ]
WildLife
No day-to-day abilities.
25000
  • 0
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    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Eatgrunts
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3400
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 31950 / 81000 ]
war_n00b30
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
38000
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Player team
Lightning Drive [ 17650 / 27000 ] Lightning Strike [ 17650 / 81000 ]
Dragondraikk
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
4200
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 49250 / 81000 ]
DepressedStone
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
25000
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    0/?
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
dboy
Units gain +10% attack.
32000
  • 0
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    0/?
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Player team
Black Wave [ -8250 / 27000 ] Black Storm [ -8250 / 81000 ]
LEMS
No day-to-day abilities.
25000
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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