Test map 0002 rebuild
Day 36 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/24/2018 - Last Updated: 07/29/2018 - Test map 0002 rebuild
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Mouthissimo
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
34000
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
that_dude
Unaffected by snow, but rain affects him the same as snow would for others.
42100
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Blizzard [ 31020 / 32400 ] Winter Fury [ 31020 / 75600 ]
Harrypotter
Units (even air units) gain +10% attack power on plains.
13000
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Herr destructor
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
37900
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Tsunami [ 34900 / 50400 ] Typhoon [ 34900 / 88200 ]
WaddleDee
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25300
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POWER
Uchin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18300
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Double Time [ 43200 / 43200 ] Victory March [ 90650 / 115200 ]
The2ndBest
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
37500
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Urban Blight [ 10894 / 62856 ] High Society [ 10894 / 125712 ]
JBDigriz
Luck on attacks is +0 to +19%.
11000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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