Foursomebody
Day 17 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/30/2018 - Last Updated: 05/31/2018 - [1]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Emfour
Units cost is reduced to 90% (10% cheaper).
18190
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
AnarchistToad
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
4500
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 44097.2 / 54000 ]
Prince of Orange
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
700
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Player team
Terrain Tactics [ 33641.5 / 43200 ] Prime Tactics [ 33641.5 / 75600 ]
rarky
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10000
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Player team
Turbo Charge [ 32400 / 32400 ] Overdrive [ 34350 / 64800 ]
Lauwiie
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
1600
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Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 28123.9 / 64800 ]
monsterfrog2323
Units cost +20% more to build, but gain +30% attack and defense.
19720
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Player team
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
that_dude
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12000
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Player team
Tower Shield [ 12966.6 / 27000 ] Tower of Power [ 12966.6 / 54000 ]
thk241d
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13200
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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