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Day 32 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 02/24/2018 - Last Updated: 10/14/2018 - Japan 80*95
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
WaddleDee WaddleDee
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
34700
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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monsterfrog2323 monsterfrog2323
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14800
Max Force [ 27000 / 27000 ] Max Blast [ 33820 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Steamroller Steamroller
Units (even air units) gain +10% attack power on roads.
14600
Forced March [ 10275 / 27000 ] Trail of Woe [ 10275 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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spikeyman spikeyman
No day-to-day abilities.
28300
Sideslip [ 28800 / 28800 ] Sidewinder [ 72000 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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tarickpop tarickpop
Luck on attacks is -14% to +29%.
3000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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orangebluray orangebluray
No day-to-day abilities.
26700
Sideslip [ 21600 / 21600 ] Sidewinder [ 23740 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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mechshaq mechshaq
Units (even air units) gain +10% attack power on roads.
475300
Forced March [ 35450 / 43200 ] Trail of Woe [ 35450 / 72000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Talan_Lysander Talan_Lysander
No day-to-day abilities.
24000
Hyper Repair [ 920 / 27000 ] Hyper Upgrade [ 920 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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MikedeKokkie MikedeKokkie
No day-to-day abilities.
21600
Hyper Repair [ 17150 / 43200 ] Hyper Upgrade [ 17150 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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rarky rarky
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12800
Tower Shield [ 17025 / 27000 ] Tower of Power [ 17025 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Happymeal Happymeal
Units repair +1 additional HP (note: liable for costs).
27700
Lucky Lass [ 18340 / 27000 ] Covering Fire [ 18340 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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coolguy5000 coolguy5000
Luck on attacks is -9% to +24%.
4900
Brute Force [ 32400 / 32400 ] Barbaric Blow [ 64800 / 64800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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