undefined 75
Day 22 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/06/2018 - Last Updated: 10/07/2018 - Eye of the Hurricane
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Glubby
No day-to-day abilities. No day-to-day abilities.
14000
  • 0
    Units in vision only
  • 0
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    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Julinho
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26000
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    Units in vision only
  • 0
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    0/?
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Lightning Drive [ 450 / 27000 ] Lightning Strike [ 450 / 81000 ]
Double Time [ 225 / 27000 ] Victory March [ 225 / 81000 ]
coolguy5000
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
400
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    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 81000 / 81000 ]
Lightning Drive [ 14350 / 32400 ] Lightning Strike [ 14350 / 97200 ]
zeikin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12000
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    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Mrdavojenk
Units (even air units) gain +10% attack power on plains. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
6000
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    Units in vision only
  • 0
  • 0
    0/?
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
NCruz09
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
33000
  • 0
    Units in vision only
  • 0
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    0/?
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
rarky
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
16000
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 900 / 27000 ] Victory March [ 900 / 72000 ]
Beat Down [ 450 / 27000 ] Block Rock [ 450 / 81000 ]
WaddleDee
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
86800
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    Units in vision only
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    0/?
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SUPER
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Artamiel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
132700
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    Units in vision only
  • 0
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    0/?
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SUPER
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 35050 / 97200 ]
Happymeal
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
AnarchistToad
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Urban Blight [ 16900 / 27000 ] High Society [ 16900 / 54000 ]
Double Time [ 8450 / 27000 ] Victory March [ 8450 / 81000 ]
Talan_Lysander
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10000
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    Units in vision only
  • 0
  • 0
    0/?
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Civicsam
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
0
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    Units in vision only
  • 0
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    0/?
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SUPER
Lightning Drive [ 27825 / 32400 ] Lightning Strike [ 27825 / 97200 ]
Derpatello
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
7000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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