Clusterfawk
Day 7 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/17/2018 - Last Updated: 06/26/2018 - (14) 7vs7 Symbiosis
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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monsterfrog2323
Units gain +10% attack. No day-to-day abilities.
11000
  • 0
  • 0
  • 0
Player team
Black Wave [ 1800 / 45000 ] Black Storm [ 1800 / 81000 ]
Hyper Repair [ 800 / 27000 ] Hyper Upgrade [ 800 / 81000 ]
zeikin
Units gain +10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
6000
  • 0
  • 0
  • 0
Player team
Black Wave [ 1100 / 45000 ] Black Storm [ 1100 / 81000 ]
Tower Shield [ 550 / 27000 ] Tower of Power [ 550 / 81000 ]
IPS
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21000
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 740 / 27000 ] Prime Tactics [ 740 / 45000 ]
Tsunami [ 250 / 27000 ] Typhoon [ 250 / 81000 ]
Daktoa
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
6000
  • 0
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
AnarchistToad
Units gain +10% attack. Units gain +10% attack.
20000
  • 0
  • 0
  • 0
Player team
Black Wave [ 900 / 45000 ] Black Storm [ 900 / 81000 ]
Black Wave [ 450 / 27000 ] Black Storm [ 450 / 81000 ]
Artamiel
Units gain +10% attack. No day-to-day abilities.
8000
  • 0
  • 0
  • 0
Player team
Black Wave [ 1120 / 45000 ] Black Storm [ 1120 / 81000 ]
Hyper Repair [ 500 / 27000 ] Hyper Upgrade [ 500 / 81000 ]
coolguy5000
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack.
10000
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 1750 / 27000 ] Prime Tactics [ 1750 / 63000 ]
Black Wave [ 875 / 27000 ] Black Storm [ 875 / 81000 ]
ActivistVictor
Units (even air units) gain +10% attack power on plains. No day-to-day abilities.
15000
  • 0
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
HyperSea
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
14000
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 1200 / 36000 ] Prime Tactics [ 1200 / 63000 ]
Hyper Repair [ 400 / 27000 ] Hyper Upgrade [ 400 / 81000 ]
Herr destructor
Units gain +10% attack. Units gain +10% attack.
1000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
ThisSorcerer
Units gain +10% attack. Units repair +1 additional HP (note: liable for costs).
0
  • 0
  • 0
  • 0
Player team
Black Wave [ 300 / 45000 ] Black Storm [ 300 / 81000 ]
Lucky Lass [ 150 / 27000 ] Covering Fire [ 150 / 81000 ]
usmchayward
No day-to-day abilities. No day-to-day abilities.
7800
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 600 / 27000 ] Hyper Upgrade [ 600 / 54000 ]
Hyper Repair [ 300 / 27000 ] Hyper Upgrade [ 300 / 81000 ]
nuclearneo577
Units gain +10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units repair +1 additional HP (note: liable for costs).
8500
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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