ASCS deluxe
Day 30 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/15/2018 - Last Updated: 11/02/2018 - The World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Irisjoker
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26500
  • 0
  • 0
  • 0
    0/?
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    0/?
Double Time [ 37800 / 37800 ] Victory March [ 55825 / 100800 ]
MetroidMaster
No day-to-day abilities.
38200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Hyper Repair [ 0 / 37800 ] Hyper Upgrade [ 0 / 75600 ]
Drakodan
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
29200
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 79900 / 88200 ]
Naegleria
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
58450
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    0/?
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SUPER
Flesh177
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
46100
  • 0
  • 0
  • 0
    0/?
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Max Force [ 27200 / 32400 ] Max Blast [ 27200 / 64800 ]
vorpalll
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13400
  • 0
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    0/?
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 38050 / 97200 ]
MemoryTAS
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
1200
  • 0
  • 0
  • 0
    0/?
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 100075 / 113400 ]
akc12
Units (even air units) gain +10% attack power on plains.
4500
  • 0
  • 0
  • 0
    0/?
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Beat Down [ -1680 / 38880 ] Block Rock [ -1680 / 77760 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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