Be active plz!!!!!!
Day 25 - Boot: 00d 00h 00m - AET:
Game Started: 05/02/2018 - Last Updated: 07/03/2018 - Europa 60*60
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Bedmaker
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
26850
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Urban Blight [ 32400 / 32400 ] High Society [ 61950 / 64800 ]
moonbug
Units gain +10% attack.
20200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Black Wave [ 19250 / 45000 ] Black Storm [ 19250 / 81000 ]
InfernusMachine
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
39500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Urban Blight [ 9400 / 38880 ] High Society [ 9400 / 77760 ]
Eagle852
Units gain +10% attack.
80400
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    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 54000 / 54000 ] Black Storm [ 97200 / 97200 ]
piemafia
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
36300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Market Crash [ 7700 / 18000 ] War Bonds [ 7700 / 54000 ]
PWNHAMMER247
Units (even air units) gain +10% attack power on plains.
19000
  • 0
    Units in vision only
  • 0
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    0/?
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Beat Down [ 10900 / 27000 ] Block Rock [ 10900 / 54000 ]
Schreck
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
5300
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    Units in vision only
  • 0
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    0/?
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SUPER
knocklok
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Terrain Tactics [ 18400 / 36000 ] Prime Tactics [ 18400 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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