J.D VS R.J
Day 4 - Boot: 00d 00h 00m - AET:
Game Started: 05/04/2018 - Last Updated: 06/06/2018 - 2-vs-2 Team Map 1½
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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hunk64 hunk64
Units cost +20% more to build, but gain +30% attack and defense.
11000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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JGAR1919 JGAR1919
Luck on attacks is -14% to +29%.
10000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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MacReady MacReady
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
6000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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rserna106 rserna106
No day-to-day abilities.
17000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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