Rematch active
Day 21 - Boot: 00d 00h 00m - AET:
Game Started: 05/08/2018 - Last Updated: 06/09/2018 - 6P - Immigration (Redone)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Texrex
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 3150 / 27000 ] Max Blast [ 3150 / 54000 ]
knocklok
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
3400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 35500 / 36000 ] Prime Tactics [ 35500 / 63000 ]
piemafia
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
24700
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 16000 / 25920 ] War Bonds [ 16000 / 77760 ]
BurningStarFour
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15600
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 800 / 36000 ] Prime Tactics [ 800 / 63000 ]
NoMo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
H0RSED1K
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 17100 / 36000 ] Prime Tactics [ 17100 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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