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Day 20 - Boot: 00d 00h 00m - AET:
Game Started: 04/19/2006 - Last Updated: 06/13/2006 - Traffic Jam
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
admiralnobody88
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
3500
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POWER
jhuni
Units cost +20% more to build, but gain +30% attack and defense.
7000
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Morale Boost [ 15308.8 / 27000 ] Samurai Spirit [ 15308.8 / 81000 ]
Advisor Nick
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11400
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Snipe Attack [ 11900 / 27000 ] Super Snipe [ 11900 / 81000 ]
gunner1138
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
5000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
bks559
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
9800
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 29900 / 81000 ]
Ababy
Units cost +20% more to build, but gain +30% attack and defense.
9200
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Morale Boost [ 3722.4 / 27000 ] Samurai Spirit [ 3722.4 / 81000 ]
crazyscott11
Units gain +10% attack.
2000
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Black Wave [ 650 / 27000 ] Black Storm [ 650 / 81000 ]
HAMMURDLER
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15300
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Terrain Tactics [ 3360 / 27000 ] Prime Tactics [ 3360 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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