Smole World
Day 20 - Boot: 00d 00h 00m - AET:
Game Started: 05/15/2018 - Last Updated: 09/29/2018 - 8P World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
moonbug
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12800
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 23800 / 27000 ] Tower of Power [ 23800 / 54000 ]
piemafia
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13300
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 11050 / 18000 ] War Bonds [ 11050 / 54000 ]
calima
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
1500
  • 0
    Units in vision only
  • 0
  • 0
POWER
cr0w
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
3000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
monsterfrog2323
Units gain +10% attack and +10% defense.
6000
  • 0
    Units in vision only
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
BigBazinga
Units cost is reduced to 90% (10% cheaper).
11520
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 32000 / 32400 ] Merchant Union [ 32000 / 54000 ]
TacticsCommand
Units cost +20% more to build, but gain +30% attack and defense.
37000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 500 / 36000 ] Samurai Spirit [ 500 / 63000 ]
Julinho
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
8280
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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