Fuckfest NK
Day 16 - Boot: 00d 00h 00m - AET:
Game Started: 05/16/2018 - Last Updated: 08/14/2018 - Free for All in North Korea
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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LegacyNathan
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
109700
  • 0
  • 0
  • 0
Meteor Strike [ 27600 / 54000 ] Meteor Strike II [ 27600 / 90000 ]
Gold Rush [ 13800 / 18000 ] Power of Money [ 13800 / 54000 ]
Pika Rizard
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
557000
  • 0
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 48280 / 54000 ]
Morale Boost [ 24140 / 36000 ] Samurai Spirit [ 24140 / 63000 ]
knocklok
Luck on attacks is +0 to +19%. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
66000
  • 0
  • 0
  • 0
Lucky Star [ 5520 / 27000 ] Lady Luck [ 5520 / 54000 ]
Gold Rush [ 3540 / 18000 ] Power of Money [ 3540 / 54000 ]
Schreck
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
96234
  • 0
  • 0
  • 0
POWER
Gold Rush [ 9570 / 21600 ] Power of Money [ 9570 / 64800 ]
Konstantine
Luck on attacks is +0 to +19%. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
48000
  • 0
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
stafford
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
48000
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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