Exodia
Day 22 - Boot: 00d 00h 00m - AET:
Game Started: 05/31/2018 - Last Updated: 08/03/2018 - 6P - Immigration (Redone)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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FunDante
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 20940 / 27000 ] Super Snipe [ 20940 / 54000 ]
FatPat75
Units gain +10% attack.
15000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 27240 / 45000 ] Black Storm [ 27240 / 81000 ]
Rotaretilbo
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 3680 / 38880 ] Counter Break [ 3680 / 64800 ]
TeamNoGrit
Units cost +20% more to build, but gain +30% attack and defense.
15200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 50060 / 63000 ]
TeamStopGrit
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
38710
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 23280 / 31104 ] Power of Money [ 23280 / 93312 ]
TeamAntiGrit
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
25200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 9600 / 27000 ] Max Blast [ 9600 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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