16 players overrated
Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/14/2018 - Last Updated: 09/07/2018 - First FIFTEEN Player Map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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MaximoSntana MaximoSntana
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
2000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
Cooked_Rabbit Cooked_Rabbit
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
7400
Turbo Charge [ 22850 / 27000 ] Overdrive [ 22850 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
ActivistVictor ActivistVictor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
otakon27 otakon27
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
3000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
MarxIX MarxIX
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
5000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
pcho pcho
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
2000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
T-Death-xD T-Death-xD
No day-to-day abilities.
2000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
knocklok knocklok
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
144700
Lightning Drive [ 23300 / 32400 ] Lightning Strike [ 23300 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
kinopeace kinopeace
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
3000
Lightning Drive [ 500 / 27000 ] Lightning Strike [ 500 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
KeithKatze KeithKatze
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
4000
Max Force [ 550 / 27000 ] Max Blast [ 550 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
sublimeslimetime sublimeslimetime
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
4000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
hobbit_feup hobbit_feup
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2800
Double Time [ 27000 / 27000 ] Victory March [ 33550 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
DreamShovel DreamShovel
Units (even air units) gain +10% attack power on plains.
6000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Tmi489 Tmi489
No day-to-day abilities.
5000
Sideslip [ 16650 / 18000 ] Sidewinder [ 16650 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Toastmaker Toastmaker
Units (even air units) gain +10% attack power on plains.
6800
Beat Down [ 1650 / 27000 ] Block Rock [ 1650 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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