Another test......again
Day 32 - Boot: 00d 00h 00m - AET:
Game Started: 04/23/2006 - Last Updated: 09/07/2006 - pipe maze,......again
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
gunner1138
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
74000
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Double Time [ 12000 / 27000 ] Victory March [ 12000 / 81000 ]
got chicken?
Units cost is reduced to 90% (10% cheaper).
19620
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Blade
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
36400
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 116440 / 81000 ]
Reservist
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
1600
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 44690 / 81000 ]
the cheese
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
3000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
2i
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16540
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Gold Rush [ 27000 / 27000 ] Power of Money [ 64800 / 81000 ]
smitj
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
4000
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 63000 / 81000 ]
jeff2627
Unaffected by snow, but rain affects him the same as snow would for others.
8000
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  • 0
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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