Fascism Rising
Day 18 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/15/2018 - Last Updated: 08/22/2018 - europe- the great disaster .... ww2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
dudeman33
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Zythor
No day-to-day abilities.
2300
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Player team
SUPER
Techon
Units repair +1 additional HP (note: liable for costs).
14500
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Player team
Lucky Lass [ 2000 / 27000 ] Covering Fire [ 2000 / 54000 ]
ThisSorcerer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12500
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Player team
Urban Blight [ 500 / 27000 ] High Society [ 500 / 54000 ]
Prion the hero
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
9000
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
dedorlive
Luck on attacks is -14% to +29%.
66600
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Player team
Overclock [ 1550 / 27000 ] System Crash [ 1550 / 63000 ]
a9977321
Unaffected by snow, but rain affects him the same as snow would for others.
3300
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Player team
Blizzard [ 6350 / 32400 ] Winter Fury [ 6350 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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