Day 20 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/22/2018 - Last Updated: 08/26/2018 - Trash City
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MrTallyMon
Units cost +20% more to build, but gain +30% attack and defense.
3000
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
JacobP14372
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
5800
  • 0
  • 0
  • 0
Max Force [ 7600 / 27000 ] Max Blast [ 7600 / 54000 ]
The Fun Police
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
6800
  • 0
  • 0
  • 0
Urban Blight [ 1640 / 27000 ] High Society [ 1640 / 54000 ]
BigBazinga
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
3000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Darnic Prestone
Units gain +10% attack and +10% defense.
2000
  • 0
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
KEVINJUSTIN
Units gain +10% attack and +10% defense.
2000
  • 0
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
knocklok
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
9000
  • 0
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
theussab
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
3000
  • 0
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
WowSoRad
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10600
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Blastuch
Units gain +30% attack, but lose -20% defense.
10000
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Tmi489
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
3000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
camus the dark kni…
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
3000
  • 0
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Multi surface clea…
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Royal676111
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
107727
  • 0
  • 0
  • 0
POWER
Plops
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
81400
  • 0
  • 0
  • 0
Copter Command [ 0 / 25200 ] Airborne Assault [ 0 / 75600 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
35800
  • 0
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 55580 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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