Center Island for glory
Day 37 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/28/2018 - Last Updated: 12/04/2018 - (8)Center Island v1.1
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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WISLandFAYA
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
42200
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Defuso
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
35703
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Gold Rush [ 18905 / 54000 ] Power of Money [ 18905 / 162000 ]
Eagle852
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
57050
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Copter Command [ 30930 / 43200 ] Airborne Assault [ 30930 / 129600 ]
Royal676111
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
42140
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Gold Rush [ 21600 / 21600 ] Power of Money [ 29005 / 64800 ]
coolguy5000
Units cost is reduced to 90% (10% cheaper).
45080
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Barter [ 52940 / 54000 ] Merchant Union [ 52940 / 90000 ]
GamingJustice
Luck on attacks is +0 to +19%.
44250
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Lucky Star [ 54000 / 54000 ] Lady Luck [ 88525 / 108000 ]
Nemingway
Units cost is reduced to 90% (10% cheaper).
20060
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Barter [ 75600 / 75600 ] Merchant Union [ 89950 / 126000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
9000
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Terrain Tactics [ 3000 / 36000 ] Prime Tactics [ 3000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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