Day 14 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/21/2018 - Last Updated: 09/13/2018 - Square Nightmare
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Plops
Units cost +20% more to build, but gain +30% attack and defense.
18520
  • 0
  • 0
  • 0
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21500
  • 0
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
moonbug
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
6800
  • 0
  • 0
  • 0
Copter Command [ 28800 / 28800 ] Airborne Assault [ 59550 / 86400 ]
off1777
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19000
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 34490 / 54000 ]
truckingfogdor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
ChrisRedfield
Units cost +20% more to build, but gain +30% attack and defense.
30640
  • 0
  • 0
  • 0
Morale Boost [ 41955 / 43200 ] Samurai Spirit [ 41955 / 75600 ]
Naytree
Units cost is reduced to 90% (10% cheaper).
11750
  • 0
  • 0
  • 0
Barter [ 37800 / 37800 ] Merchant Union [ 42390 / 63000 ]
WowSoRad
Units gain +10% attack and +10% defense.
13000
  • 0
  • 0
  • 0
None [ 23350 / 90000 ] Ex Machina [ 23350 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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