Crazy!!
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 04/28/2006 - Last Updated: 08/13/2006 - Crazy Small (10 Player)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Advisor Nick
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36700
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Player team
Double Time [ 850 / 27000 ] Victory March [ 850 / 81000 ]
NiLonHair12345
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18400
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Player team
Double Time [ 3600 / 27000 ] Victory March [ 3600 / 81000 ]
crazyscott11
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17500
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Player team
Snipe Attack [ 5550 / 27000 ] Super Snipe [ 5550 / 81000 ]
LuminescentSword
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
59700
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Player team
Double Time [ 9645 / 27000 ] Victory March [ 9645 / 81000 ]
spazwithasword
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14900
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Player team
Double Time [ 23650 / 27000 ] Victory March [ 23650 / 81000 ]
bks559
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24300
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Player team
Double Time [ 17414.4 / 27000 ] Victory March [ 17414.4 / 81000 ]
zero212
Units cost +20% more to build, but gain +30% attack and defense.
14320
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Player team
Morale Boost [ 15178.8 / 27000 ] Samurai Spirit [ 15178.8 / 81000 ]
Janusmarine
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42300
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 33372.8 / 81000 ]
Haunted_Twilight
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
62100
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Player team
Double Time [ 6642.6 / 27000 ] Victory March [ 6642.6 / 81000 ]
str3tchb0y
Units cost +20% more to build, but gain +30% attack and defense.
37440
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Player team
Morale Boost [ 11640.9 / 27000 ] Samurai Spirit [ 11640.9 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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