Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 04/28/2006 - Last Updated: 06/20/2006 - Lechon Fortress
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Blackgaze Blackgaze
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
9000
Snipe Attack [ 18750 / 27000 ] Super Snipe [ 18750 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Meower Meower
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15000
Snipe Attack [ 20250 / 27000 ] Super Snipe [ 20250 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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jeff2627 jeff2627
Units (even air units) gain +10% attack power on plains.
3000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
gamewizard gamewizard
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12000
Enhanced Vision [ 6600 / 27000 ] Counter Break [ 6600 / 81000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
Reservist Reservist
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
4000
Turbo Charge [ 18000 / 27000 ] Overdrive [ 18000 / 81000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
awbw5didiao awbw5didiao
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
1000
Gold Rush [ 1200 / 27000 ] Power of Money [ 1200 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
kanatu kanatu
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
4000
Terrain Tactics [ 12000 / 27000 ] Prime Tactics [ 12000 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
YoungOne YoungOne
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
2000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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