brokeness on isla 5
Day 30 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/01/2018 - Last Updated: 09/08/2018 - Islas Five Redux
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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burn
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
37860
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Morale Boost [ 0 / 72000 ] Samurai Spirit [ 0 / 126000 ]
Barter [ 8677.5 / 54000 ] Merchant Union [ 8677.5 / 90000 ]
Jef
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17438
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Gold Rush [ 54000 / 54000 ] Power of Money [ 58780 / 162000 ]
Gold Rush [ 14952.5 / 57600 ] Power of Money [ 14952.5 / 172800 ]
Hurt
Units cost is reduced to 90% (10% cheaper). Units cost is reduced to 90% (10% cheaper).
5890
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Barter [ 15235 / 54000 ] Merchant Union [ 15235 / 90000 ]
Barter [ 14787.5 / 54000 ] Merchant Union [ 14787.5 / 90000 ]
Tyl
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18600
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Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
Copter Command [ 36000 / 36000 ] Airborne Assault [ 108000 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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