2v2 Mixed Placement
Day 18 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/08/2018 - Last Updated: 02/09/2019 - .My enemy's enemy
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Defuso
Units gain +10% attack and +10% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
6000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
None [ 84600 / 108000 ] Ex Machina [ 84600 / 108000 ]
Meteor Strike [ 44400 / 64800 ] Meteor Strike II [ 44400 / 108000 ]
Civicsam
No day-to-day abilities. No day-to-day abilities.
15800
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    Units in vision only
  • 0
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    0/?
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Player team
Sideslip [ 0 / 25200 ] Sidewinder [ 0 / 63000 ]
Hyper Repair [ 11675 / 37800 ] Hyper Upgrade [ 11675 / 75600 ]
Toastmaker
Units (even air units) gain +10% attack power on roads. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
33200
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    Units in vision only
  • 0
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    0/?
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Player team
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Duf
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units repair +1 additional HP (note: liable for costs).
33800
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    Units in vision only
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    0/?
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Player team
Enhanced Vision [ 37800 / 37800 ] Counter Break [ 54100 / 63000 ]
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 36400 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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