16-person Troop Orders
Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/26/2018 - Last Updated: 11/27/2018 - 16-person Troop Orders
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
supreee
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
1000
  • 0
  • 0
  • 0
Double Time [ 2900 / 27000 ] Victory March [ 2900 / 72000 ]
Tmi489
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
9000
  • 0
  • 0
  • 0
Meteor Strike [ 1000 / 54000 ] Meteor Strike II [ 1000 / 90000 ]
Luna Leka
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2000
  • 0
  • 0
  • 0
Double Time [ 2800 / 27000 ] Victory March [ 2800 / 72000 ]
TheArcadeStriker
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
4000
  • 0
  • 0
  • 0
Max Force [ 2150 / 27000 ] Max Blast [ 2150 / 54000 ]
wolf_71
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
4000
  • 0
  • 0
  • 0
Double Time [ 1450 / 27000 ] Victory March [ 1450 / 72000 ]
The Fun Police
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
9000
  • 0
  • 0
  • 0
Meteor Strike [ 4050 / 54000 ] Meteor Strike II [ 4050 / 90000 ]
Persephone
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
3000
  • 0
  • 0
  • 0
Meteor Strike [ 1250 / 54000 ] Meteor Strike II [ 1250 / 90000 ]
EL_GOLEM
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2000
  • 0
  • 0
  • 0
Double Time [ 400 / 27000 ] Victory March [ 400 / 72000 ]
Hecctor654
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
2000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Ihorisha
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2000
  • 0
  • 0
  • 0
Double Time [ 1050 / 27000 ] Victory March [ 1050 / 72000 ]
DarthRafael
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9000
  • 0
  • 0
  • 0
Double Time [ 950 / 27000 ] Victory March [ 950 / 72000 ]
KnotserpAW
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
9000
  • 0
  • 0
  • 0
Meteor Strike [ 1150 / 54000 ] Meteor Strike II [ 1150 / 90000 ]
BelugaVonMacAnu
No day-to-day abilities.
2000
  • 0
  • 0
  • 0
Hyper Repair [ 2100 / 27000 ] Hyper Upgrade [ 2100 / 54000 ]
WowSoRad
Units gain +10% attack and +10% defense.
4000
  • 0
  • 0
  • 0
None [ 600 / 90000 ] Ex Machina [ 600 / 90000 ]
Naytree
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
1000
  • 0
  • 0
  • 0
Double Time [ 2550 / 27000 ] Victory March [ 2550 / 72000 ]
moonbug
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
8000
  • 0
  • 0
  • 0
Meteor Strike [ 650 / 54000 ] Meteor Strike II [ 650 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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