2v2 round 2
Day 23 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/30/2018 - Last Updated: 11/15/2018 - It is doughnut for team
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Doritoviet
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
23470
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 26645 / 32400 ] Power of Money [ 26645 / 97200 ]
Meteor Strike [ 635 / 75600 ] Meteor Strike II [ 635 / 126000 ]
TheArcadeStriker
Units cost +20% more to build, but gain +30% attack and defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
LuiLui
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
7900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Lub_Lub
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 7660 / 75600 ] Meteor Strike II [ 7660 / 126000 ]
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.