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Day 23 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/15/2018 - Last Updated: 12/05/2018 - Heavy Mass
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Darx0412
Luck on attacks is -14% to +29%.
6000
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
janjan303
No day-to-day abilities.
29300
  • 0
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 35830 / 54000 ]
Prado001
Luck on attacks is +0 to +19%.
16800
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Lucky Star [ 9550 / 27000 ] Lady Luck [ 9550 / 54000 ]
Returner
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
19400
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Tsunami [ 6050 / 64800 ] Typhoon [ 6050 / 113400 ]
CygnusRoboticus
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15900
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Urban Blight [ 32400 / 32400 ] High Society [ 44160 / 64800 ]
Luna Leka
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
100
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Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
Red-Halo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
284345
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Gold Rush [ 6590 / 28800 ] Power of Money [ 6590 / 86400 ]
The Fun Police
Units cost +20% more to build, but gain +30% attack and defense.
22120
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Morale Boost [ 4700 / 43200 ] Samurai Spirit [ 4700 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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