ATTACK ON WOLFENSTEIN
Day 13 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/15/2018 - Last Updated: 01/06/2019 - Nine v Nein
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Big_Papaya
Units gain +10% attack.
1700
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Player team
POWER
davincent456
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
18200
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Player team
Market Crash [ 25100 / 28800 ] War Bonds [ 25100 / 86400 ]
Mr. Cannon
Units gain +10% attack.
4800
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Player team
Black Wave [ 43100 / 45000 ] Black Storm [ 43100 / 81000 ]
wolf_71
Units repair +1 additional HP (note: liable for costs).
12500
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Player team
Lucky Lass [ 2400 / 27000 ] Covering Fire [ 2400 / 54000 ]
Meta Rexy
Units gain +10% attack.
92800
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Player team
Black Wave [ 30700 / 63000 ] Black Storm [ 30700 / 113400 ]
Luna Leka
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
1300
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Player team
Urban Blight [ 15750 / 27000 ] High Society [ 15750 / 54000 ]
azorak_Matt
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
4800
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Player team
Enhanced Vision [ 21150 / 27000 ] Counter Break [ 21150 / 45000 ]
littleshulk
Units gain +10% attack.
12000
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Player team
Black Wave [ 25950 / 45000 ] Black Storm [ 25950 / 81000 ]
ThisSorcerer
Units gain +10% attack.
20200
  • 0
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Player team
Black Wave [ 10800 / 45000 ] Black Storm [ 10800 / 81000 ]
friendlyold
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
3200
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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