Saw 86: Mass Clicks
Day 30 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/18/2018 - Last Updated: 03/20/2019 - dark citadel
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
truckingfogdor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16400
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 21600 / 21600 ] Airborne Assault [ 23160 / 64800 ]
ChrisRedfield
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
489600
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 39600 / 39600 ] Airborne Assault [ 118800 / 118800 ]
knocklok
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
51600
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 9300 / 25200 ] Airborne Assault [ 9300 / 75600 ]
IPS
Units cost is reduced to 90% (10% cheaper).
29600
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 7740 / 27000 ] Merchant Union [ 7740 / 45000 ]
DarthRafael
Units cost is reduced to 90% (10% cheaper).
30100
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 31870 / 45000 ]
Nemingway
Units cost is reduced to 90% (10% cheaper).
490
  • 0
    Units in vision only
  • 0
  • 0
SUPER
moonbug
Units cost is reduced to 90% (10% cheaper).
18400
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 27310 / 45000 ]
Naytree
Units cost is reduced to 90% (10% cheaper).
6060
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 70200 / 70200 ] Merchant Union [ 117000 / 117000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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