We form voltron
Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/20/2018 - Last Updated: 10/31/2018 - AW1 Final Spann Air Chess Front-istka + Zombies
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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friendlyold
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19900
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 31500 / 37800 ] Tower of Power [ 31500 / 75600 ]
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
RobertJoe
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19400
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 32400 / 32400 ] Tower of Power [ 45000 / 64800 ]
Tower Shield [ 37800 / 37800 ] Tower of Power [ 48750 / 75600 ]
Schreck
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
162700
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 17250 / 43200 ] Tower of Power [ 17250 / 86400 ]
Tower Shield [ 43200 / 43200 ] Tower of Power [ 51000 / 86400 ]
darkwingedOdinson
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
23000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 30150 / 43200 ] Tower of Power [ 30150 / 86400 ]
Tower Shield [ 23525 / 32400 ] Tower of Power [ 23525 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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