8 Teams - Tournament
Day 30 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/26/2018 - Last Updated: 04/29/2019 - Small Tournament 16P
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
summonpp
Units (even air units) gain +10% attack power on plains.
49200
  • 0
    Units in vision only
  • 0
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Player team
Beat Down [ 48600 / 48600 ] Block Rock [ 83400 / 97200 ]
bizzybuck
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10000
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    Units in vision only
  • 0
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    0/?
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Naytree
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10900
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    Units in vision only
  • 0
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    0/?
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
FinnTheSpaghetti
Units gain +30% attack, but lose -20% defense.
14800
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    Units in vision only
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
destuctor70
Luck on attacks is -9% to +24%.
4500
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    Units in vision only
  • 0
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Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Nomada
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
59300
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    Units in vision only
  • 0
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    0/?
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
McMiCHaeL
Units (even air units) gain +10% attack power on plains.
6000
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    Units in vision only
  • 0
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
dpsi
No day-to-day abilities.
4400
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    Units in vision only
  • 0
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Player team
SUPER
234894387Ricbe2321
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
4500
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
jz0823
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
4500
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
knocklok
No day-to-day abilities.
33000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Sideslip [ 0 / 36000 ] Sidewinder [ 0 / 90000 ]
WowSoRad
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
3000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Bigpapajohn
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
4500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
The Fun Police
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
24500
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    Units in vision only
  • 0
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    0/?
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
SickTradition
No day-to-day abilities.
27100
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
ThisSorcerer
No day-to-day abilities.
6700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Sideslip [ 10500 / 18000 ] Sidewinder [ 10500 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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