Goggles
Day 12 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/03/2018 - Last Updated: 12/13/2018 - Who am I?
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Returner
Units gain +30% attack, but lose -20% defense.
2429600
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Knuckleduster [ 37800 / 37800 ] Haymaker [ 75600 / 75600 ]
All bets off
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
369000
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Urban Blight [ 26400 / 43200 ] High Society [ 26400 / 86400 ]
aldanacam
No day-to-day abilities.
183000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
PWNHAMMER247
Units gain +10% attack and +10% defense.
786000
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None [ 13200 / 90000 ] Ex Machina [ 13200 / 90000 ]
Eagle852
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
537800
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POWER
Darkenigma
Units cost +20% more to build, but gain +30% attack and defense.
2107200
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Morale Boost [ 9000 / 57600 ] Samurai Spirit [ 9000 / 100800 ]
gazelle
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
46900
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Urban Blight [ 11000 / 27000 ] High Society [ 11000 / 54000 ]
Mensis
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
183100
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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