MOBA
Day 15 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/12/2018 - Last Updated: 01/22/2019 - Aoen of Strife
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jbc
Units (even air units) gain +10% attack power on roads.
3800
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
knocklok
Units (even air units) gain +10% attack power on plains.
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
79227
No day-to-day abilities.
1100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 49750 / 54000 ]
lopu
No day-to-day abilities.
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
moonbug
Units (even air units) gain +10% attack power on roads.
21300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 32400 / 32400 ] Trail of Woe [ 54000 / 54000 ]
gawasuke
Units (even air units) gain +10% attack power on plains.
17600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
gazelle
No day-to-day abilities.
14000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 48000 / 54000 ]
Coyoty
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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