Day 48 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/07/2018 - Last Updated: 04/03/2019 - APC Racer RNG Edition
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
PWNHAMMER247 PWNHAMMER247
No day-to-day abilities.
38500
Hyper Repair [ 3500 / 27000 ] Hyper Upgrade [ 3500 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
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Haddam Sussein Haddam Sussein
No day-to-day abilities.
188000
Hyper Repair [ 7000 / 27000 ] Hyper Upgrade [ 7000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
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    0/?
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Naytree Naytree
No day-to-day abilities.
230000
Hyper Repair [ 5500 / 27000 ] Hyper Upgrade [ 5500 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
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    0/?
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lcc951111 lcc951111
No day-to-day abilities.
246500
Hyper Repair [ 4500 / 27000 ] Hyper Upgrade [ 4500 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
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    0/?
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ActivistVictor ActivistVictor
No day-to-day abilities.
47000
Hyper Repair [ 9500 / 27000 ] Hyper Upgrade [ 9500 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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