GoT Fog + Random Weather
Day 29 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/10/2018 - Last Updated: 05/03/2019 - Games of Thrones
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
StayTech
Units gain +10% attack.
6100
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 63000 / 63000 ] Black Storm [ 113400 / 113400 ]
Regab
No day-to-day abilities.
15800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 52650 / 64800 ]
Tmi489
Units gain +10% attack.
17200
  • 0
    Units in vision only
  • 0
  • 0
POWER
Schreck
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17900
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 34150 / 48600 ] Victory March [ 34150 / 129600 ]
Talan_Lysander
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
40650
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 43200 / 43200 ] Typhoon [ 75600 / 75600 ]
CollyPark
Units (even air units) gain +10% attack power on plains.
1000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 37400 / 54000 ]
GetREKT
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
34500
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 15100 / 32400 ] Counter Break [ 15100 / 54000 ]
Herr destructor
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16950
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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