Day 51 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/21/2018 - Last Updated: 08/12/2019 - Symmetric Tournament
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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MattR
Units cost is reduced to 90% (10% cheaper). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
5000
  • 0
    Units in vision only
  • 0
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    0/?
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Barter [ 760 / 27000 ] Merchant Union [ 760 / 45000 ]
Enhanced Vision [ 845 / 27000 ] Counter Break [ 845 / 45000 ]
Nomada
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18800
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    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 27730 / 54000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 41510 / 54000 ]
Steamroller
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack and +10% defense.
19000
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    Units in vision only
  • 0
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    0/?
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Double Time [ 900 / 27000 ] Victory March [ 900 / 72000 ]
None [ 450 / 90000 ] Ex Machina [ 450 / 90000 ]
queen12
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost +20% more to build, but gain +30% attack and defense.
760
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    Units in vision only
  • 0
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Tower Shield [ 20940 / 37800 ] Tower of Power [ 20940 / 75600 ]
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
All bets off
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
38600
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    Units in vision only
  • 0
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    0/?
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Gold Rush [ 8600 / 21600 ] Power of Money [ 8600 / 64800 ]
Meteor Strike [ 13300 / 54000 ] Meteor Strike II [ 13300 / 90000 ]
Pika Rizard
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
3200
  • 0
    Units in vision only
  • 0
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    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Haddam Sussein
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack.
7000
  • 0
    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 5420 / 54000 ] Meteor Strike II [ 5420 / 90000 ]
Black Wave [ 2710 / 45000 ] Black Storm [ 2710 / 81000 ]
Tmi489
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
2264828
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    Units in vision only
  • 0
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    0/?
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Gold Rush [ 39600 / 39600 ] Power of Money [ 108355 / 118800 ]
Gold Rush [ 0 / 57600 ] Power of Money [ 0 / 172800 ]
summonpp
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
6400
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    Units in vision only
  • 0
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    0/?
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Gold Rush [ 1560 / 18000 ] Power of Money [ 1560 / 54000 ]
Gold Rush [ 780 / 18000 ] Power of Money [ 780 / 54000 ]
lcc951111
Units gain +10% attack and +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
50300
  • 0
    Units in vision only
  • 0
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    0/?
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None [ 126000 / 126000 ] Ex Machina [ 126000 / 126000 ]
Double Time [ 37800 / 37800 ] Victory March [ 53590 / 100800 ]
gazelle
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10000
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    Units in vision only
  • 0
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    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Defuso
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Morale Boost [ 7060 / 36000 ] Samurai Spirit [ 7060 / 63000 ]
Gold Rush [ 4415 / 18000 ] Power of Money [ 4415 / 54000 ]
Dark Yoongoos
Luck on attacks is +0 to +19%. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11400
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    Units in vision only
  • 0
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    0/?
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 30960 / 54000 ]
Max Force [ 15480 / 27000 ] Max Blast [ 15480 / 54000 ]
DarthHelmet1010
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5000
  • 0
    Units in vision only
  • 0
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    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
knocklok
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
25800
  • 0
    Units in vision only
  • 0
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    0/?
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Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
triforcetoa7
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
48620
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    Units in vision only
  • 0
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    0/?
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Morale Boost [ 86400 / 86400 ] Samurai Spirit [ 151200 / 151200 ]
Copter Command [ 50400 / 50400 ] Airborne Assault [ 151200 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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