A game of chaotic chess
Day 13 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/25/2018 - Last Updated: 06/07/2019 - 16-player chess
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Mr.Saunabarrel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
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    Units in vision only
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Player team
Double Time [ 6230 / 27000 ] Victory March [ 6230 / 72000 ]
Haddam Sussein
Units repair +1 additional HP (note: liable for costs).
5700
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    Units in vision only
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Player team
Lucky Lass [ 8600 / 27000 ] Covering Fire [ 8600 / 54000 ]
DarthHelmet1010
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5400
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    Units in vision only
  • 0
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Player team
Double Time [ 5440 / 27000 ] Victory March [ 5440 / 72000 ]
killager
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
3580
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    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 8950 / 21600 ] Power of Money [ 8950 / 64800 ]
Regab
Units cost +20% more to build, but gain +30% attack and defense.
7560
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    Units in vision only
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Player team
Morale Boost [ 7670 / 36000 ] Samurai Spirit [ 7670 / 63000 ]
gazelle
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
6800
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    Units in vision only
  • 0
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Player team
Urban Blight [ 3120 / 27000 ] High Society [ 3120 / 54000 ]
Scut
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21600
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    Units in vision only
  • 0
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 39530 / 72000 ]
Inqwi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
4000
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    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 3760 / 27000 ] Victory March [ 3760 / 72000 ]
StayTech
Units cost +20% more to build, but gain +30% attack and defense.
4680
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    Units in vision only
  • 0
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Player team
Morale Boost [ 9160 / 36000 ] Samurai Spirit [ 9160 / 63000 ]
Luna Leka
Units cost +20% more to build, but gain +30% attack and defense.
1600
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 44760 / 63000 ]
sonicstar3739
Units gain +10% attack.
13200
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Player team
Black Wave [ 29580 / 45000 ] Black Storm [ 29580 / 81000 ]
majesticlegend
Luck on attacks is +0 to +19%.
3000
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    Units in vision only
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
silou
No day-to-day abilities.
4000
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    Units in vision only
  • 0
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
friendlyold
Units (even air units) gain +10% attack power on plains.
9000
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  • 0
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Player team
Beat Down [ 1060 / 27000 ] Block Rock [ 1060 / 54000 ]
Eligitine
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
1880
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    Units in vision only
  • 0
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 22720 / 54000 ]
Uzisteve
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3700
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    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 12060 / 27000 ] Victory March [ 12060 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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