3v3
Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/16/2019 - Last Updated: 02/17/2019 - 8P - Immigration (Islands)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Zylito
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
3000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Mr. Cannon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41000
  • 0
  • 0
  • 0
Player team
Double Time [ 12400 / 27000 ] Victory March [ 12400 / 72000 ]
Uzisteve
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28500
  • 0
  • 0
  • 0
Player team
Double Time [ 22450 / 27000 ] Victory March [ 22450 / 72000 ]
ALawnMower
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17000
  • 0
  • 0
  • 0
Player team
Tsunami [ 23250 / 36000 ] Typhoon [ 23250 / 63000 ]
Talan_Lysander
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
27900
  • 0
  • 0
  • 0
Player team
Market Crash [ 21600 / 21600 ] War Bonds [ 33500 / 64800 ]
Jack-Attack
Units gain +10% attack.
75500
  • 0
  • 0
  • 0
Player team
Black Wave [ 18300 / 45000 ] Black Storm [ 18300 / 81000 ]
kotikboris
No day-to-day abilities.
2000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Loogibot
Units gain +10% attack.
1000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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