2v2v2:
Day 17 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/29/2019 - Last Updated: 02/20/2019 - 6p battle land and air
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Scottybody8
Units cost is reduced to 90% (10% cheaper).
19200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
mknightparallelogram
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
37700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Meteor Strike [ 28300 / 64800 ] Meteor Strike II [ 28300 / 108000 ]
Some_Guy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
0
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    Units in vision only
  • 0
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    0/?
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Player team
Lightning Drive [ 15150 / 32400 ] Lightning Strike [ 15150 / 97200 ]
King K Rool
No day-to-day abilities.
10000
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    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
ChuckyCheezus
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
8000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
MrPuyat
Units (even air units) gain +10% attack power on roads.
12000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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