To Inf a Butterfly
Day 42 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/31/2019 - Last Updated: 11/30/2019 - 7vs7game
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hamplmann
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
30640
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    Units in vision only
  • 0
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Player team
Gold Rush [ 21550 / 21600 ] Power of Money [ 21550 / 64800 ]
Pika Rizard
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
7000
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    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 320 / 18000 ] Power of Money [ 320 / 54000 ]
StayTech
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
5700
  • 0
    Units in vision only
  • 0
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Player team
Copter Command [ 1740 / 36000 ] Airborne Assault [ 1740 / 108000 ]
Luna Leka
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
1900
  • 0
    Units in vision only
  • 0
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Player team
Copter Command [ 11600 / 28800 ] Airborne Assault [ 11600 / 86400 ]
Eligitine
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16200
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    Units in vision only
  • 0
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Player team
Copter Command [ 2050 / 18000 ] Airborne Assault [ 2050 / 54000 ]
GetREKT
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
5800
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    Units in vision only
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Player team
Market Crash [ 1950 / 18000 ] War Bonds [ 1950 / 54000 ]
Steamroller
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
4200
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    Units in vision only
  • 0
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Uzisteve
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
600
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Jackie Milton
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
2000
  • 0
    Units in vision only
  • 0
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Player team
Copter Command [ 20170 / 25200 ] Airborne Assault [ 20170 / 75600 ]
Ferre_Uru
Units cost +20% more to build, but gain +30% attack and defense.
1160
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    Units in vision only
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Player team
Morale Boost [ 11250 / 36000 ] Samurai Spirit [ 11250 / 63000 ]
dpsi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
50730
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    Units in vision only
  • 0
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Player team
Gold Rush [ 8430 / 28800 ] Power of Money [ 8430 / 86400 ]
tristan1117
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
5200
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
_Corsair_
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10550
  • 0
    Units in vision only
  • 0
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Player team
Tower Shield [ 1200 / 43200 ] Tower of Power [ 1200 / 86400 ]
gymnastrandolph
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
6400
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    Units in vision only
  • 0
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Player team
Tower Shield [ 12750 / 27000 ] Tower of Power [ 12750 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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